Walkthrough
iOSHuman Quest · native handstand trainingDrift not tracked

Handstand Quest · iOS

The native iPhone training experience, including first run, a structured practice, timer controls, and progress feedback.

Bundle
fitquest.handstand
Device
iPhone 17
Driver
iOS Simulator

Since the last walkthrough

Drift not tracked

Drift is measured against the app's own repository, on the machine that runs the walk. This published copy has no checkout to compare against, so it reports what was captured and when — not how far the app has moved since.

Quality findings

1 to fix · 2 to consider

  • Product discovery is incomplete

    The actual native baseline, first goals, and sync boundary are live-walked. Authenticated workout playback, voice timing, video, progress history, HealthKit, and physical-device behavior remain pending.

  • No walkthrough video is attached

    Stills can explain states, but not timing, sequence, streaming, animation, or native gestures. Record at least one representative flow when the backend supports video, or leave the missing capability explicit in the run manifest.

  • 1 open issue found while walking

    Current source requires iOS 17 build override (native-goal-setting). These were recorded during capture, not fixed — the walk observes the product, it doesn't repair it.

    Read all 1 findings
Scanned 4 steps · 4 captured live

Personas1

Features4

Runs1

  1. 20 Sept 2026, 20:02

    latesttook 1h 2m
    xcodebuild + Maestro + simctliOS Simulator

    Target commit

    34fb18b5on main+dirty

    Add a new setting for enabling/disabling playing sounds interval of time based exercises

    Surfaces

    iphone/ en

    Coverage

    1 features · 4 captures· 1 issues

    Captured against

    fitquest.handstand 3.0.7+2 · iOS 26.5

    Built without editing source using IPHONEOS_DEPLOYMENT_TARGET=17.0 and SWIFT_ENABLE_EXPLICIT_MODULES=NO; existing dirty worktree preserved and disclosed; no account created.