Journey
Noah compares the three experiments and reaches their actual calibration, clap-detection, and game surfaces on the local build.
A live product-level walk for Breath Quest, framed around Noah Bennett's actual decision rather than a list of routes.

The project is explicit about being an experiment
Three hypotheses separate breath detection, clap patterns, and a playful sound-controlled runner instead of pretending one sensor already solves everything.
/Breath control begins with calibration
The real interface explains that personal microphone levels must be calibrated before gameplay; the dependency is visible, not hidden.
/hypothesis-1
Clap detection exposes its live controls
Start/stop listening, detection counts, settings, timelines, and play feedback expose what the recognizer is doing.
/hypothesis-2

The signal is tested in an actual game
The third hypothesis moves beyond meters into onboarding, lives, scoring, and a complete game loop controlled by sound.
/hypothesis-3
The sensor can be inspected, not merely trusted
Time-domain, frequency, envelope, and zero-crossing tools make the experimental signal visible to Noah before he treats it as a controller.
/audio-toolsThe payoff
Noah compares the three experiments and reaches their actual calibration, clap-detection, and game surfaces on the local build.