
illustration
Breath Quest

Persona
Noah Bennett
Prototypes playful wellness interfaces and wants to understand which audio signals are robust enough to control a game. He cares about observable detection and calibration, not a polished wellness claim.
Enters at/
1 journey
5 scenesNoah compares the three experiments and reaches their actual calibration, clap-detection, and game surfaces on the local build.
A live product-level walk for Breath Quest, framed around Noah Bennett's actual decision rather than a list of routes.
Noah compares the three experiments and reaches their actual calibration, clap-detection, and game surfaces on the local build.
Web5 scenesRead the journey