The project is explicit about being an experiment
Opened the local Breath Quest build.
Three hypotheses separate breath detection, clap patterns, and a playful sound-controlled runner instead of pretending one sensor already solves everything.

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A live product-level walk for Breath Quest, framed around Noah Bennett's actual decision rather than a list of routes.
Opened the local Breath Quest build.
Three hypotheses separate breath detection, clap patterns, and a playful sound-controlled runner instead of pretending one sensor already solves everything.

Opened the breath-detection experiment.
The real interface explains that personal microphone levels must be calibrated before gameplay; the dependency is visible, not hidden.

Opened the clap-pattern experiment.
Start/stop listening, detection counts, settings, timelines, and play feedback expose what the recognizer is doing.

Opened the sound-controlled runner.
The third hypothesis moves beyond meters into onboarding, lives, scoring, and a complete game loop controlled by sound.

Opened the audio analysis tools.
Time-domain, frequency, envelope, and zero-crossing tools make the experimental signal visible to Noah before he treats it as a controller.
